Large Town: Wæm åch́ab Lǐdbè

Wæm åch́ab Lǐdbè

Wæm åch́ab Lǐdbè
Example Constructi architecture.
StateFederation of Alveria
ProvenceRubivælǐ District
Sub ProvenceYuhko Zone
RegionVx-96h Rǐrkhamla Brushlands
Founded1167
Community LeaderAdministrator Ermpf̄b Ya̋mbó̄r 'Lofielie Valentina' Cú̄̌sh Vûf̄ Ya̋chvónḱ Êrêv
Area6 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation2726 m (8943 ft)
Average Yearly Precipitation238 cm/y (93 in/y)
Population1597
Population Density266 people per km2 (798 people per mi2)
Town AuraEnchantment
Naming
Native nameWæm åch́ab Lǐdbè
Pronunciation/ab/ /ˈlɪdbɤ/
Direct Translation[excellent; fantastic; wonderful; fabulous; terrific; superb; amazing] [rice]
Translation[Not Yet Translated]

Wæm åch́ab Lǐdbè (/ab/ /ˈlɪdbɤ/ [excellent; fantastic; wonderful; fabulous; terrific; superb; amazing] [rice]) is a subtropical Large Town located in Yuhko Zone, Rubivælǐ District, within the Federation of Alveria.

The name Wæm åch́ab Lǐdbè is derived from the Constructi language, as Wæm åch́ab Lǐdbè was founded by Rs-70o 'Kit' Tshêyêgë, who was culturaly Constructi.

Climate

Wæm åch́ab Lǐdbè has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Wæm åch́ab Lǐdbè receives an average of 238 cm/y (93 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm åch́ab Lǐdbè covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2726 m (8943 ft) above sea level.

Overview

Wæm åch́ab Lǐdbè was founded durring the late 13th century in winter of the year 1167, by Rs-70o 'Kit' Tshêyêgë. The establishment of Wæm åch́ab Lǐdbè was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Rs-70o 'Kit' Tshêyêgë struck deals with nearby nations and communities to establish Wæm åch́ab Lǐdbè as a prison colony.

Wæm åch́ab Lǐdbè was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Wæm åch́ab Lǐdbè is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Wæm åch́ab Lǐdbè is was constructed arround several narrow paverstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The peasent-grade has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Wæm åch́ab Lǐdbè has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Wæm åch́ab Lǐdbè’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Wæm åch́ab Lǐdbè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm åch́ab Lǐdbè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm åch́ab Lǐdbè's parks.

Wæm åch́ab Lǐdbè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm åch́ab Lǐdbè.

Wæm åch́ab Lǐdbè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm åch́ab Lǐdbè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wæm åch́ab Lǐdbè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm åch́ab Lǐdbè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm åch́ab Lǐdbè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm åch́ab Lǐdbè's public wards, blessings, and other arcane systems.

Wæm åch́ab Lǐdbè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm åch́ab Lǐdbè's natural decorations nor waterways.

Wæm åch́ab Lǐdbè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm åch́ab Lǐdbè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Wæm åch́ab Lǐdbè's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Wæm åch́ab Lǐdbè hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Azer near Wæm åch́ab Lǐdbè are known to be quite timid.

Wæm åch́ab Lǐdbè's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Invocation energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 6
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6435 m2
    • Cattle and Similar Creatures: 399
    • Poultry: 4791
    • Swine: 319
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 159

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 6
  • Restaurateur: 7
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 6
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

505 of Wæm åch́ab Lǐdbè's population work within a Foundational Occupation.

997 of Wæm åch́ab Lǐdbè's population do not work in a formal occupation, but do contribute to the local economy. 95 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Wæm åch́ab Lǐdbè's harvest from an army of bandits. One of Wæm åch́ab Lǐdbè's festivals remembers the hero.

History